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Star wars republic at war mods
Star wars republic at war mods










We'#039ve spoken about our new galactic influence and government mechanics a bit already, having looked at both the influence system and the New Republic'#039s government setup with Chief of State elections. Read more » Feature Preview: CIS Government Mechanics Friday November 08, 2019 Read more » Imperial Civil War 2.3.4 Released: Bringing 4X Mechanics to Empire at War! Thursday November 28, 2019Ģ.3.4 Release live on Steam: New mechanic: Planet influence levels- New mechanic: Chief of State Elections (New Republic- New environment sets for land & space, space maps being updated with new assets- Fighter Rebalancing (Dogfights should be faster, all stats adjusted)- Pirate hero and fleet recruitment added for Zsinj- New fighters: Missile Boat, XG-1, TIE Terror, TIE Oppressor, TIE Aggressor, TIE Sentinel for Imperials Aggressor Fighter for Mandalorians- New units: Repulsor Sled (Eriadu), BARC Speeder, Adz Destroyer (Maldrood), Beta Cruiser WIP (Hapes)- TIE Avenger has proper model now- Instant Action improvements: Hapan faction now supported- Galaxy Art edits: Particle updates, camera moved slightly, travel route line thickness edited- UI modified to support more button space, new galactic filters for political events- Support ended for multiplayer GC- Fixed AI bugs in skirmish (will now capture mines and upgrade)- Fixed several crashes on galactic and battle initiation- Many other changes and fixes. Read more » TR 3.0 & FotR 1.0 Overview Monday August 31, 2020 News Every Faction Coming to Thrawn's Revenge! Monday August 31, 2020












Star wars republic at war mods